Matt Pharr • Greg Humphreys
Physically Based Rendering
from Theory to Implementation

Table of Contents

(† indicates advanced topics)

Foreword by Pat Hanrahan
Preface

CHAPTER 01. INTRODUCTION

CHAPTER 02. GEOMETRY AND TRANSFORMATIONS

CHAPTER 03. SHAPES

CHAPTER 04. PRIMITIVES AND INTERSECTION ACCELERATION

CHAPTER 05. COLOR AND RADIOMETRY

CHAPTER 06. CAMERA MODELS

CHAPTER 07. SAMPLING AND RECONSTRUCTION

CHAPTER 08. FILM AND THE IMAGING PIPELINE

CHAPTER 09. REFLECTION MODELS

CHAPTER 10. MATERIALS

CHAPTER 11. TEXTURE

CHAPTER 12. VOLUME SCATTERING †

CHAPTER 13. LIGHT SOURCES

CHAPTER 14. MONTE CARLO INTEGRATION I: BASIC CONCEPTS

CHAPTER 15. MONTE CARLO INTEGRATION II: IMPROVING EFFICIENCY

CHAPTER 16. LIGHT TRANSPORT I: SURFACE REFLECTION

CHAPTER 17. LIGHT TRANSPORT II: VOLUME RENDERING †

CHAPTER 18. SUMMARY AND CONCLUSION

APPENDIXES

  • Utilities
  • Scene Description Interface
  • Input File Format
  • Index of Fragments
  • Index of Classes and their Members
  • Index of Identifiers

    REFERENCES
    INDEX
    ABOUT THE CD-ROM