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Please send us a note at authors@pbrt.org if you have used pbrt in a
paper or in a course, or if you have written a piece of software that works
with pbrt that we should link to from here.
Forks of pbrt
- luxrender is the first fork of pbrt, now
that it has been open sourced under the GPL. The goals of luxrender are physical
correctness, a strong community of users and developers, and good support
for exporting from apps like blender.
- A modified version of pbrt 1.02 with
support for
bidirectional pathtracing has been posted by MLJack.
Exporters and converters to the pbrt scene file format
Papers that have made use of pbrt
- Reordering
for Cache Conscious Photon Mapping, Joshua Steinhurst, Greg Coombe, and Anselmo Lastra,
Graphics Interface 2005.
-
KD-Tree Acceleration Structures for a GPU Raytracer,
Tim Foley and Jeremy Sugerman.
Proceedings of Graphics Hardware 2005.
-
Water Drops on Surfaces,
Huamin Wang, Peter J. Mucha, and Greg Turk, Proceedings of SIGGRAPH 2005.
-
All-Frequency
Interactive Relighting of Translucent Objects with Single and Multiple Scattering,
Rui Wang, John Tran, and David Luebke, Proceedings of SIGGRAPH 2005.
-
A
Frequency Analysis of Light Transport, Frédo Durand,
Nicolas Holzschuch, Cyril Soler, Eric Chan, and François X. Sillion,
Proceedings of SIGGRAPH 2005.
-
Animating Sand as a Fluid, Yongning Zhu and Robert Bridson, Proceedings
of SIGGRAPH 2005.
-
KD-Tree Acceleration
Structures for a GPU Raytracer, Tim Foley and Jeremy Sugerman,
Proceedings of Graphics Hardware 2005.
-
Metropolis Photon Sampling with Optional User Guidance,
Shaohua Fan, Stephen Chenney and Yu-Chi Lai,
Eurographics Symposium on Rendering, 2005.
-
Using the Physically-based Rendering Toolkit for Medical Reconstruction,
Steven Bergner, Eric Dagenais, Torsten Möller, Anna Celle,
2005 IEEE Nuclear Science Symposium and Medical Imaging Conference, Puerto Rico, October 2005.
-
Photorealistic Rendering of Rain Streaks,
K. Garg and S. K. Nayar, Proceedings of SIGGRAPH 2006.
-
A Compact Factored Representation of
Heterogeneous Subsurface Scattering,
Pieter Peers, Karl vom Berge, Wojciech Matusik, Ravi Ramamoorthi, Jason Lawrence,
Szymon Rusinkiewicz and Philip Dutré, Proceedings of SIGGRAPH 2006.
-
Simulating Caustics due to Liquid-Solid Interface Menisci,
Eric Bourque, Jean-Francois Dufort, Michelle Laprade, and Pierre Poulin
Proc. Eurographics Workshop on Natural Phenomena, Sept. 2006.
-
Real-Time Refraction Through Deformable Objects,
Manuel M. Oliveria and Maicon Brauwers, proceedings of the ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2007.
-
Efficient Basis Decomposition for Scattered Reflectance Data,
R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason
Lawrence.
Proceedings of the Eurographics Symposium on Rendering. Grenoble, France, June 2007.
-
RTSL: A Ray Tracing Shading Language, Steven Parker, Solomon Boulos, James Bigler, Austin Robison, Interactive Ray Tracing Symposium, 2007.
-
Interactive
Editing and Modeling of Bidirectional Texture Functions, Jan Kautz,
Solomon Boulos, and Frédo Durand, SIGGRAPH 2007.
-
Implicit Visibility and Antiradiance for Interactive Global Illumination,
Carsten Dachsbacher, Marc Stamminger, George Drettakis, and Frédo Durand,
SIGGRAPH 2007.
-
Depth-of-Field
Rendering by Pyramidal Image Processing,
Martin Kraus and Magnus Strengert.
Proceedings Eurographics 2007.
-
A Precomputed
Polynomial Representation for Interactive BRDF Editing,
Aner Ben-Artzi, Kevin Egan, Frédo Durand, Ravi Ramamoorthi,
ACM Transactions on Graphics, 27(2), 2008.
-
Interactive global illumination based on coherent surface shadow maps,
Tobias Ritschel,
Thorsten Grosch,
Jan Kautz, and
Hans-Peter Seidel.
Proceedings of Graphics Interface 2008.
-
A Meshless Hierarchical
Representation for Light Transport
,
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin,
Janne Kontkanen, Frédo Durand, François Sillion, Timo Aila,
ACM Transactions in Graphics 27(3) (Proc. SIGGRAPH 2008).
-
Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing,
Toshiya Hachisuka,
Wojciech Jarosz,
R. Peter Weistroffer,
Kevin Dale,
Greg Humphreys,
Matthias Zwicker, and
Henrik Wann Jensen.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2008.
-
Corrections to the Surface Area Metric with Respect to Mail-Boxing,
Warren Hunt.
IEEE Symposium on Interactive Ray Tracing, 2008.
-
Practical Modeling and
Acquisition of Layered Facial Reflectance,
Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Frederiksen, and Paul Debevec,
SIGGRAPH Asia 2008.
-
The impact of common assumptions on canopy radiative transfer simulations:
A case study in Citrus orchards,
J. Stuckens, B. Somers, S. Delalieux, W.W. Verstraeten, and P. Coppin.
Journal of Quantitative Spectroscopy and Radiative Transfer, Volume
110, Issues 1-2, January 2009, Pages 1-21.
-
A tool to create
illuminant and reflectance spectra for light-driven graphics and
visualization, S. Bergner, M. Drew, and T. Möller, ACM
Transactions on Graphics, 28(1), January 2009.
-
Micro-Rendering for Scalable, Parallel Final Gathering,
Tobias Ritschel, Thomas Engelhardt, Thorsten Grosch, Hans-Peter
Seidel, Jan Kautz, and Carsten Dachsbacher.
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2009).
-
Adaptive Wavelet
Rendering,
Ryan S. Overbeck,
Craig Donner, and
Ravi Ramamoorthi.
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2009).
-
Spatial Directional Radiance Caching,
Václav Gassenbauer and Jaroslav Křivánek and Kadi Bouatouch.
Computer Graphics Forum 28(4) (Proceedings of the Eurographics Symposium on
Rendering).
-
Cascaded
Light Propagation Volumes for Real-Time Indirect Illumination,
Anton Kaplanyan and Carsten Daschbacher.
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics
and Games.
Courses that are using or have used the book
- Stanford cs348b, 2000
and
rendering competition.
- Stanford cs348b, 2001
and
rendering competition.
- Stanford cs348b, 2002
and
rendering competition.
-
UVA CS447/647, 2003, and
rendering competition.
-
University of Texas at Austin, CS 395T.
-
University of Calgary, CPSC 591/691.
- Stanford cs348b, 2003
and
rendering competition.
- Stanford cs348b, 2004
and
rendering competition.
- University of
Texas at Austin, CS 384G.
- University of Central Florida, CAP 6701, Fall 2004
- Ohio State, CIS 782, Fall 2004
- Simon Fraser University, Cmpt 461/770, Fall 2004
- University of Wisconsin - Madison, CS 779, Spring 2005
- University of Central Florida, CAP 5725, Spring 2005
- UVA CS551/651, Spring 2005.
- UIUC CS419: Advanced Topics in Computer Graphics, Spring 2005.
- Stanford cs348b, 2005, and
rendering
competition.
- University of Utah, CS 7650, 2005
- National Taiwan University, Digital Image Synthesis, Fall 2005
- Ohio State University, CS782, Advanced 3D Image Generation, Fall 2005
- Dalhouse University, CSCI 6604: Advanced Computer Graphics, Winter 2006.
- National Taiwan University, Digital Image Synthesis, Fall 2006
- University of Texas, Austin, CS 395T, Advanced Image Synthesis Techniques, Winter 2006.
- Instituto Nacional De Matemática Pura e Aplicada, 3D Graphics Systems: Advanced Image Synthesis, Spring 2006
- Stanford cs348b, 2006 and
rendering
competition.
- National Taiwan University, Digital Image Synthesis, Fall 2007
- University of Texas, Austin, CS 395T, Advanced Image Synthesis Techniques, Fall 2007.
- UVA CS561: Image
Synthesis, 2007
- Stanford cs348b, 2007, and
rendering
competition.
- Worcester Polytechnic Institute, CS563, Advanced Topics in Computer Graphics, Spring 2007
- National Taiwan University, Digital Image Synthesis, Fall 2008
- Stanford cs348b, 2008, and rendering competition.
- University of New
Mexico, CS/ECE 512 Advanced Image Synthesis, Fall 2008.
- USC CS 599, 2009.
- Stanford cs348b, 2009, and rendering competition.
- University
of Minnesota CSCI 5108, 2009.
- Stanford cs348b, 2010.
- University
of Minnesota CSCI 5108, 2010.
- USC CS 599, 2010.
Utilities and other resources
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